CDHITS · Good to know

Play Credit rules

How fictional Play Credits are granted, used and recorded. They cannot be purchased, transferred or exchanged.

Fictional, from start to finish

Play Credits exist only for entertainment within CDHITS. They have no monetary value, cannot be purchased, transferred or redeemed and do not provide a claim to money or prizes. There is no premium currency or alternative balance with real-world value.

Welcome credits

A newly created member account starts with 100,000 credits. A temporary guest visit also begins with 100,000 credits. Guest activity is separate: creating an account creates its own welcome balance, rather than transferring the guest's balance.

Daily collection

Members can collect 10,000 credits once every 24 hours, measured from the last successful collection. The server controls availability. Each claim has a unique reference; retrying that reference returns its existing result and cannot add credits twice. Daily collection is optional.

Using credits in a game

Each game lists its available credit amounts and explains its features. A round uses the selected credits and may award fictional credits according to the recorded outcome. The server applies both changes consistently and keeps your account balance shared across games. Never send an additional request simply because an animation has paused; use the recovery control for the existing reference.

Checking activity

Your Flight Pass shows your balance and credit changes in compact pages. A record includes the type of change, amount, resulting balance, time and reference. Report an inconsistency through Support with that reference; do not include your password.

Restrictions and care

Automating claims, exploiting errors or creating accounts to multiply welcome credits is prohibited. An account break also blocks access to rewards. Credits are not a reason to extend a session: you can leave at any time. Read Player Care for reminders and voluntary breaks.

Player Care: concierge@cdhits.com